Preface
Chapter 1 - Introduction
General Introduction
Creating your First TADS 3 Project
Programming Prolegomena
Further Programming
Chapter 2 - A Sample Game
A Very Simple Game
Adding Items to the Game
Making the Items do Something
Chapter 3 - Starting Out Again
Starting a New Game
Defining Our First Room
Adding an Object to the Room
Tying Up Some Loose Strings
Chapter 4 - Moving Around
Basic Travel
Climbing the Tree
Making Life More Problematic
Rewarding the Effort
Controlling the Action
Verify
Check
Action
PreCond
Remap
Messages
Other Responses to Actions
Chapter 5 - Character Building
Setting the Scene
A Basic Burner
Ending the Game
The Art of Conversation
What's in a Name?
Chapter 6 - Expanding the Horizons
Crossing the Stream
Doors and Windows
Burying the Boots
Calling a Spade a Spade
Chapter 7 - Pushing the Boat Out
Let There be Light
Row My Boat
Going Shopping
Handling Cash Transactions
Chapter 8 - Finishing Off
Filling in Some Gaps
Counting the Cash
Looking Through the Window
Easing Testing and Debugging
Where to go from here
Appendix A - Action Message Properties